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15 August 2020

Extending a user involvement tool with virtual and augmented reality

Living labs are environments for acquiring user feedback on new products and services. Virtual environments can complement living labs by providing dynamic […]

6 July 2020

Understanding Smartwatch Battery Utilization in the Wild

Smartwatch battery limitations are one of the biggest hurdles to their acceptability in the consumer market. To our knowledge, despite promising studies […]

8 April 2019

Revitalizing Viena Karelian dialect and culture with gamification

Revitalizing Viena Karelian dialect by finding new ways of learning and teaching Karelian culture and language is important. Karelian is a Finnic […]

10 October 2018

Mobile Augmented Reality Client as a UX Method for Living Lab’s User Involvement Tool

This paper introduces an augmented reality application, AR PATIO, which was developed for an existing user involvement tool that is a part […]

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