Human accuracy in mobile data collection

The collection of participant data “in the wild” is widely employed by Human-Computer Interaction researchers. A variety of methods, including experience sampling, […]

Taming the latency in multi-user VR 360°

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR […]

SEC-BlockEdge

Internet of Things (IoT), together with fifth-generation (5G) mobile systems and related enabling communication technologies, constantly contributing for the enhancement in various […]

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