3-D ray tracing based GPU accelerated field prediction radio channel simulator

A ray tracing simulator for urban and indoor environments is introduced. The simulator uses NVIDIA graphics processing unit (GPU) accelerated CUDA parallel computing platform and programming mode and the OptiX Ray Tracing Engine. As a use case, channel characteristics for Global Navigation Satellite System (GNSS) satellites are simulated and compared with measurements in an urban area. The speedup achieved by parallel processing allows computation of multiple relevant reflections characteristic of a satellite channel.

Pyhtilä Juha, Sangi Pekka, Karvonen Heikki, Berg Markus, Lighari Rameez, Salonen Erkki, Pärssinen Aarno, Juntti Markku

A4 Article in conference proceedings

2019 IEEE 89th Vehicular Technology Conference (VTC Spring). 28 April – 1 May 2019, Kuala Lumpur, Malaysia

J. Pyhtila et al., "3-D Ray Tracing Based GPU Accelerated Field Prediction Radio Channel Simulator," 2019 IEEE 89th Vehicular Technology Conference (VTC2019-Spring), Kuala Lumpur, Malaysia, 2019, pp. 1-7. doi: 10.1109/VTCSpring.2019.8746338

https://doi.org/10.1109/VTCSpring.2019.8746338 http://urn.fi/urn:nbn:fi-fe2019082124952