A systematic review of virtual brainstorming from the perspective of creativity
This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity and systematically reviews existing studies […]
Virtual brainstorming and creativity
How to enhance creativity, especially by applying new technologies to creativity methods, is a question posed continuously by researchers. One reason for […]
Seeing from the users’ eyes
The extent to which designers can understand users often determines the quality of design outcomes. A deep understanding of users allows the […]
The Plausibility Paradox for Resized Users in Virtual Environments
This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users’ scale […]
Virtual Reality for Neurorehabilitation and Cognitive Enhancement
Our access to computer-generated worlds changes the way we feel, how we think, and how we solve problems. In this review, we […]
Empathy and Idea Generation
The paper explores the ideation and design of a Virtual Reality (VR) proof-of-concept controller for rehabilitation of users with limited physical mobility […]
Opportunities with uncertainties
Adopting immersive Virtual Reality (VR) technology in the early stages of design appeals to designers, as research has shown that immersing people […]
Literature review
Virtual reality (VR) technology has introduced a range of equipment, contexts, and stimuli with possible applications in the context of design creativity. […]
Extending a user involvement tool with virtual and augmented reality
Living labs are environments for acquiring user feedback on new products and services. Virtual environments can complement living labs by providing dynamic […]
Risk-Based Optimization of Virtual Reality over Terahertz Reconfigurable Intelligent Surfaces
In this paper, the problem of associating reconfigurable intelligent surfaces (RISs) to virtual reality (VR) users is studied for a wireless VR […]